#A ,,RNIB ,SEE DI6]5TLY ,UNO ,DOS "<,,GC#AE"> "33333333333 ,?ANK Y = PUR*AS+ F ,,RNIB4 ,9 ! UNLIKELY EV5T ! ITEM IS UNSUITABLE1 PL1SE 3TACT U )9 #AD "DS ( RECEIPT TO OBTA9 YR RETURNS NUMB]4 ,TO 5SURE YR RETURN GOES SMOO?LY1 ! ITEM & ALL COMPON5TS M/ 2 9 Z NEW 3DI;N & PACK$ 9 XS ORIG9AL1 UNDAMAG$ PACKAG+4 ,= FUR!R DETAILS & GUID.E ON RETURN+ FAULTY ITEMS1 PL1SE SEE ! ,T]MS & 3DI;NS ( SALE & ,H[ TO 3TACT ,,RNIB SEC;NS ( ? 9/RUC;N MANUAL4 ,PL1SE RETA9 ^! 9/RUC;NS = FUTURE REF];E4 ,^! 9/RUC;NS >E AL AVAILABLE 9 O!R =MATS4 "33333333333 9 ! BOX #B ,G5]AL DESCRIP;N ,IF ,UNO M1NS 8"O01 !N ,DOS M1NS 8TWO01 : MAKES ? GAME ! SEQUEL TO ! HUGELY POPUL> ,UNO C>D GAME4 ,UNO & ,DOS H LOTS 9 COMMON1 B >E TWO V DI6]5T GAMES4 ,= TWO TO F\R PLAY]S ONLY4 ,AGE #G"6 "33333333333 ,OBJECT ( ! GAME ,E>N PO9TS BY 2+ ! F/ PLAY] TO GET RID ( ALL YR C>DS BY MAT*+ ! C>DS 9 ! C5TRE BY NUMB]4 ,9 ,DOS1 COL\R MAT*ES ONLY E>N A BONUS4 ,! F/ PLAY] TO R1* A SCORE ( #BJJ PO9TS " IS ! GAME W9N]4 "33333333333 ,9 ! BOX ,DOS HAS #AJH C>DS Z FOLL[S3 #BD ,BLUE ,- ?REE EA* ( #A1 #C1 #D1 #E2 TWO EA* ( SET UP #C #F1 #G1 #H1 #I1 #AJ2 TWO EA* ( ,WILD _? #BD ,GRE5 ,- ?REE EA* ( #A1 #C1 #D1 #E2 TWO EA* ( #F1 #G1 #H1 #I1 #AJ2 TWO EA* ( ,WILD _? #BD ,R$ ,- ?REE EA* ( #A1 #C1 #D1 #E2 TWO EA* ( #F1 #G1 #H1 #I1 #AJ2 TWO EA* ( ,WILD _? #BD ,YELL[ ,- ?REE EA* ( #A1 #C1 #D1 #E2 TWO EA* ( #F1 #G1 #H1 #I1 #AJ2 TWO EA* ( ,WILD _? #AB ,WILD ,,DOS C>DS4 ,! C>DS 9 ! ,DOS PACK H BRL EMBOSS$ 9 ! TOP LEFT & BOTTOM "R CORN]S TO TELL Y ! C>D'S NUMB] "D /ATUS"> & COL\R4 "33333333333 ,SET UP #A4 ,EA* PLAY] DRAWS A C>D2 ! PLAY] T DRAWS ! HID ) A SYMBOL Z Z]O">4 NUMB] MAT*+ #D #B4 ,! D1L] %U6LES & D1LS EA* PLAY] SEV5 C>DS4 #C4 ,! D1L] PLACES TWO C>DS FACE UP F ! DRAW PILE 9 ! MIDDLE ( ! PLAY+ >EA TO =M ! 8C5TRE R[04 ,NOTE3 DUR+ PLAY ! C5TRE R[ MAY 9CR1SE 2Y ^! F/ TWO C>DS4 ,M ON T LAT]4 #D4 ,PLACE ! DECK 2S ! C5TRE R[1 L1V+ SPACE = A 4C>D PILE4 "33333333333 ,LET'S PLAY ,! P]SON TO ! LEFT ( ! D1L] />TS PLAY4 ,ON YR TURN1 Y M/ EI3 #A4 ,NUMB] MAT* "O OR BO? ( ! C>DS 9 ! C5TRE R[ ) YR C>DS F YR H& OR #B4 ,DRAW A C>D F ! DRAW PILE4 "33333333333 ,NUMB] MAT*+ ,Y MAY PLAY C>DS F YR H& T MAT* ! NUMB]S ON ! C>DS 9 ! NUMB] MAT*+ #E C5TRE R[ 9 TWO WAYS3 #A4 ,S+LE NUMB] MAT*3 ,PLAY A S+LE C>D T MAT*ES ! NUMB] ( "O ( ! C>DS 9 ! C5TRE R[ REG>D.S ( ! COL\R4 ,EXAMPLE3 IF Y H A R$ #G 9 YR H&1 & "O ( ! C>DS 9 ! C5TRE R[ IS A BLUE #G Y MAY PLAY YR C>D4 #B4 ,D\BLE NUMB] MAT*3 ,PLAY TWO C>DS "<& ONLY TWO"> T ADD UP TO "O ( ! C>DS 9 ! C5TRE R[4 ,EXAMPLE3 IF ! C>D 9 ! C5TRE R[ IS A #G1 Y MAY PLAY ANY TWO C>DS T ADD UP TO SEV51 #E"6#B1 #C"6#D1 #F"6#A REG>D.S ( ! COL\R4 ,IF Y >E ABLE1 Y MAY MAKE A S+LE NUMB] MAT* OR A D\BLE NUMB] MAT* ON EA* ( ! C>DS 9 ! C5TRE R[1 B ONLY "O MAT* P] C>D4 "33333333333 NUMB] & COL\R MAT* #F ,NUMB] & COL\R MAT* ,IF ! C>DS Y PLAY AL H ! SAME COL\R Z ! "O Y >E MAT*+ 9 ! C5TRE R[1 Y GET A COL\R MAT* BONUS = EA* MAT*4 ^7,S+LE COL\R MAT*3^' ,IF ! C>D Y PLAY MAT*ES ! NUMB] & COL\R ( A C>D 9 ! C5TRE R[1 Y E>N A BONUS AT ! 5D ( YR TURN4 ,BONUS3 ,AT ! 5D ( YR TURN1 Y MAY LAY "O C>D F YR H& FACE-UP 9 ! C5TRE R[4 ,EXAMPLE1 IF Y H A R$ #G 9 YR H&1 & "O ( ! C>DS 9 ! C5TRE R[ IS A R$ #G1 Y E>N A S+LE COL\R MAT* BONUS :5 Y MAT* ^? C>DS4 ^7,D\BLE COL\R MAT*3^' ,IF ! TWO C>DS Y PLAY BO? ADD UP TO MAT* ! NUMB] & COL\R ( A C>D 9 ! C5TRE R[1 Y E>N A D\BLE BONUS4 ,BONUS3 ,AT ! 5D ( YR TURN1 Y LAY "O C>D F YR H& FACE-UP 9 ! C5TRE R[ & !N ALL O!R PLAY]S M/ DRAW "O DRAW #G C>D F ! DRAW PILE4 ,EXAMPLE1 IF ! C>D 9 ! C5TRE R[ IS A R$ #G1 & Y PLAY TWO R$ C>DS T ADD UP TO #G Y E>N A D\BLE COL\R MAT* BONUS4 ,NOTE3 ,IF ONLY "O ( ! TWO C>DS IS ! SAME COL\R Z ! C>DS 9 ! C5TRE R[1 Y D N E>N A D\BLE COL\R MAT*4 "33333333333 ,DRAW ,IF Y _C OR D N WANT TO MAKE A MAT*1 Y M/ DRAW A C>D4 ,IF Y C MAKE A MAT* AF DRAW+1 Y MAY D S4 ,IF Y H DRAWN & / _C OR D N WANT TO MAKE A MAT*1 LAY "O C>D F YR H& FACE-UP TO ! C5TRE R[4 ,NOTE3 ,IF "! >E M ?AN TWO C>DS 9 ! C5TRE R[1 Y MAY MAT* ANY OR ALL ( !M4 ,"! IS NO MAXIMUM LIMIT TO ! NUMB] ( C>DS 9 ! C5TRE R[4 ,"!=E1 5D+ YR TURN #H ON O3A.N1 "! W 2 M ?AN TWO C>DS 9 ! C5TRE R[ = A PLAY]'S TURN4 ,H["E1 "! M/ ALW 2 AT L1/ TWO C>DS 9 ! C5TRE R[4 "33333333333 ,5D+ YR TURN ,X IS IMPORTANT TO FOLL[ ^! /EPS 9 ORD] :5 5D+ YR TURN3 #A4 ,TAKE ALL ! C>DS Y PLAY$1 9CLUD+ ! C5TRE R[ C>DS Y PLAY$ !M ON1 & PUT !M 9 ! 4C>D PILE4 #B4 ,IF "! >E N[ FEW] ?AN TWO C>DS 9 ! C5TRE R[1 REFILL X ) C>DS F ! DECK UNTIL "! >E TWO C>DS 9 ! C5TRE R[4 #C4 ,NEXT1 IF Y E>N$ ANY COL\R MAT* BONUSES DUR+ T TURN1 DON'T =GET TO ADD "O C>D F YR H& TO ! C5TRE R[ = EA* COL\R MAT* BONUS Y E>N$4 "33333333333 SPECIAL C>DS #I ,SPECIAL C>DS ,WILD ,,DOS ,C>D4 ,? C>D C.TS Z A #B ( ANY COL\R1 MAK+ X ESPECIALLY USE;L 9 =M+ A D\BLE MAT*4 ,Y DECIDE :AT COL\R ! WILD ,,DOS C>D IS :5 Y PLAY X4 ,IF ! ,WILD ,,DOS C>D IS FACE UP 9 ! C5TRE R[1 Y DECIDE :AT COL\R X IS :5 Y MAT* TO X4 ,EXAMPLE3 IF ! C5TRE R[ HAS A R$ #G & Y H A R$ #E & A ,WILD ,,DOS C>D 9 YR H&1 Y MAY COMB9E ^? C>DS TO MAKE A D\BLE COL\R MAT* ON ! R$ #G4 ,IF ! #E 9 YR H& IS N A R$1 Y C / COMB9E X ) ! ,WILD ,,DOS C>D TO MAKE A D\BLE NUMB] MAT*4 ,WILD _? C>D4 ,! WILD _? C>D C.TS Z ANY NUMB] F #A-#AJ 9 T C>D'S COL\R4 ,Y DECIDE :AT NUMB] ! WILD _? C>D IS :5 Y PLAY X4 ,IF ! WILD _? C>D IS FACE UP DOS RULE #AJ 9 ! C5TRE R[1 Y DECIDE :AT NUMB] X IS :5 Y MAT* TO X4 ,EXAMPLE3 IF ! C5TRE R[ HAS A R$ #G1 Y C DESIGNATE YR WILD _? C>D A #G & MAKE A S+LE NUMB] MAT*4 ,IF YR WILD _? C>D IS R$1 Y C MAKE A S+LE COL\R MAT* Z WELL4 ,IF Y H A BLUE #C C>D & A YELL[ WILD _? C>D 9 YR H&1 Y C COMB9E ! TWO BY DESIGNAT+ ! YELL[ WILD _? C>D Z A #D & PLAY+ !M ON ! R$ SEV5 MAK+ A D\BLE NUMB] MAT*4 ,IF ! #C C>D & ! WILD _? C>D >E BO? R$1 Y C MAKE A D\BLE COL\R MAT* Z WELL4 "33333333333 ,,DOS ,RULE ,IF Y "E H EXACTLY TWO C>DS 9 YR H&1 Y M/ %\T \ ,,DOS "4 ,IF Y =GET TO D S & ANO!R PLAY] CALLS \ ,,DOS 2F Y1 Y M/ IMMLY DRAW TWO C>DS Z A P5ALTY4 ,IF ? HAPP5S DUR+ YR SCOR+ #AA TURN1 D N ADD ! P5ALTY C>DS TO YR H& UNTIL ! 5D ( YR TURN4 "33333333333 ,5D+ ! R.D ,! R.D 5DS :5 "O PLAY] GOES \ BY GETT+ RID ( ALL ! C>DS 9 _! H&4 ,T PLAY] E>NS PO9TS = ! C>DS LEFT 9 ! O!R PLAY]S' H&S4 ,NOTE3 ,IF ! PLAY] E>N$ D\BLE COL\R MAT* BONUSES ON ! TURN !Y W5T \1 REMEMB] TO H ! O!R PLAY]S DRAW C>DS 2F SCOR+4 "33333333333 ,SCOR+ ,ALL NUMB] C>DS "<#A1 #C- #AJ"> "7 FACE VALUE ,WILD ,,DOS "7 #BJ PO9TS ,WILD _? "7 #DJ PO9TS ,RECORD EA* PLAY]'S SCORE ON A PIECE ( PAP] "4 ,! W9N] ( ! PREVI\S R.D 2COMES ! D1L] = ! NEXT R.D4 "33333333333 T]MS & 3DI;NS #AB ,W9N+ ! GAME ,! F/ PLAY] TO R1* #BJJ PO9TS W9S ! GAME4 "33333333333 ,H[ TO 3TACT ,,RNIB ,PH"O3 #JCJC"ABC"IIII ,EMAIL3 %OP@ARNIB4ORG4UK ,ADDRESS3 ,,RNIB1 ,NOR?M9/] ,H\SE1 ,NOR?M9/]1 ,PET]BOR\< ,,PE#A #A,,YN ,ONL9E ,%OP3 %OP4RNIB4" ORG4UK ,EMAIL = 9T]NA;NAL CU/OM]S3 EXPORTS@ARNIB4" ORG4UK "33333333333 ,T]MS & 3DI;NS ( SALE ,? PRODUCT IS GU>ANTE$ F MANUFACTUR+ FAULTS = #AB MON?S F ! DATE ( PUR*ASE4 ,IF Y H ANY ISSUES ) ! PRODUCT & Y DID N PUR*ASE DIRECTLY F ,,RNIB !N PL1SE 3TACT YR RETAIL] 9 ! F/ T]MS & 3DI;NS #AC 9/.E4 ,= ALL RETURNS & REPAIRS 3TACT ,,RNIB F/ TO GET A RETURNS AU?ORISA;N NUMB] TO HELP U D1L E6ICI5TLY ) YR PRODUCT RETURN4 ,Y C REQUE/ FULL T]MS & 3DI;NS F ,,RNIB OR VIEW !M ONL9E4 "9 "9 "9 ,,RNIB ,5T]PRISES ,LIMIT$ "<) REGI/]$ NUMB] #JHHGJID"> IS A :OLLY [N$ TRAD+ SUBSIDI>Y ( ! ,ROYAL ,NA;NAL ,9/ITUTE ( ,BL ,P "<8,,RNIB0">1 A *>;Y REGI/]$ 9 ,5GL& & ,WALES "<#BBFBBG">1 ,SCOTL& "<,,SC#JCICAF"> & ,ISLE ( ,MAN "<#ABBF">4 ,,RNIB ,5T]PRISES ,LIMIT$ COV5ANTS ALL ( XS TAXABLE PR(ITS TO ,,RNIB4 ,DATE3 ,AUGU/ #BJBC4 ^C ,,RNIB "33333333333