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F/ & SECOND RANK & ! BLACK PIECES O3UPY ! SEV5? & EID ) HOLES 9 EA* SQU>E = ! PLAY+ PIECES TO SLOT 9TO4 ,! BO>D M1SURES APPROXIMATELY #CC CM ;X #CC CM ;X #A4G CM4 ,! D>K_/BLACK SQU>ES >E RAIS$ TO DI6]5TIATE !M F ! :ITE SQU>ES4 "33333333333 ! *ESS PIECES #H ,! ,*ESS PIECES ,IF Y >E N FAMILI> )1 & D N IMMLY RECOGNISE ! 9DIVIDUAL *ESS PIECES1 PL1SE /UDY ! FOLL[+ UNTIL Y >E ABLE TO ID5TIFY !M4 ,A ,*ESS SET 3SI/S ( TWO T1MS ( PIECES OR 8M501 ) #AF PIECES 9 EA* T1M4 ,"O1 "KN Z ! :ITE & ! O!R "KN Z ! BLACK4 ,EA* T1M 3SI/S ( ! FOLL[+ M53 "O ,K+1 "O ,QUE51 TWO ,ROOKS "<,CA/LES">1 TWO ,KNI.D H] SETT+ UP ! PIECES #I H1D REPRES5T+ A CORONET4 ,! ,KNIE EASY TO ID5TIFY Z !Y >E %AP$ L A HORSE'S H1D4 ,! ,ROOKS ,^! >E %AP$ L A T[] ( A CA/LE1 ?US JU/IFY+ _! ALT]NATIVE "N4 ,! ,BI%OPS ,^! H A BULB\S H1D ) A CUT 9 ! SIDE M1NT TO REPRES5T A MITRE1 OR BI%OP'S HAT4 ,! ,PAWNS ,^! >E ! REMA9+ EID 9 FRONT ( Y ) A BLACK SQU>E 9 ! LEFT & NE> CORN] & A :ITE SQU>E 9 ! "R H& NE> CORN]4 "<^1,NOTE3 ! BLACK SQU>ES >E ! RAIS$ SQU>ES">4 ,N[1 SET \ ! :ITE PIECES1 />T ) ! RANK NE>E/ TO Y4 ,? IS ! F/ R[ ( SQU>ES F LEFT TO "R4 SETT+ UP ! PIECES #AJ ,PLACE ! TWO ,ROOKS 9 ! CORN] SQU>ES1 ,A#A & ,H#A1 N[ ! TWO ,KNIES 9 ,B#A & ,G#A1 N[ ! TWO ,BI%OPS 9 ! NEXT SQU>ES 9 ,C#A & ,F#A1 N[ PLACE ! ,QUE5 ON ,D#A & ! ,K+ ON ,E#A4 ,NOTE T ! ,QUE5 ALW />TS ! GAME ON A SQU>E ( H] [N COL\R & ! ,K+ ALW />TS ! GAME ON A SQU>E ( ! OPPOSITE COL\R4 ,N[1 SET \ ! EIE F ,A#B TO ,H#B4 ,N[1 SET UP ! BLACK PIECES AT ! F> 5D ( ! BO>D4 ,! ,ROOKS 9 ! TWO CORN]S ON ,A#H & ,H#H1 ! ,KNIES ,B#H & ,G#H1 ! ,BI%OPS ON ! NEXT SQU>ES ,C#H & ,F#H1 ! ,QUE5 ON H] [N COL\R1 ,D#H & ! ,K+ ON ,E#H4 ,N[1 SET UP ! BLACK ,PAWNS ON ! SEV5? RANK ON EA* SQU>E1 F ,A#G TO ,H#G4 RULES ( PLAY #AA ,! TWO T1MS1 OR >MIES1 >E N[ FAC+ EA* O!R & Y >E R1DY TO />T4 "33333333333 ,RULES ( PLAY ,"O PLAY] TAKES :ITE1 ! O!R BLACK4 ,! PLAY]S MOVE ALT]NATELY & :ITE ALW HAS ! F/ MOVE4 ,NO-"O IS ALL[$ TO MISS A MOVE & ONCE A PIECE IS RAIS$ F ! BO>D1 X M/ 2 MOV$4 ,SIMIL>LY1 ONCE A PIECE HAS BE5 MOV$ TO ANO!R SQU>E & ! PLAY]'S H& HAS BE5 TAK5 AWAY1 ! MOVE _C 2 *ANG$ "<^1,NOTE3 ? IS A SLI4 ,! DI6]5T PIECES MOVE 9 DI6]5T WAYS1 B NO PIECE MAY 2 MOV$ TO A SQU>E O3UPI$ BY A PIECE ( XS [N COL\R4 ,:5 A PIECE IS MOV$ TO A SQU>E O3UPI$ BY "O ( ! OPPOS+ T1M1 RULES ( PLAY #AB ! LATT] IS TAK51 OR 8CAPTUR$0 & REMOV$ F ! BO>D & \ ( PLAY4 ,! ,K+1 H["E1 IS N"E REMOV$ F ! BO>D - SEE RULES 3C]N+ 8,*ECK04 ,2F Y />T YR F/ GAME1 Y %D LE>N "S ( ! M IMPORTANT RULES ( PLAY4 ,! FOLL[+ IS N1 BY ANY M1NS1 A LI/ ( ALL ! RULES1 B ! ESS5TIAL PO9TS = A LE>N] >E COV]$4 ,A MOVE 3SI/S ( PICK+ UP A PIECE & TRANSF]R+ X TO ANO!R SQU>E4 ,! MOVE IS COMPLET$ :5 ! PLAY] HAS REMOV$ HIS_/H] H& F ! PIECE 2+ MOV$4 ,ONCE A MOVE HAS BE5 COMPLET$1 T MOVE _C 2 *ANG$4 ,IF A PLAY] LIFTS "O ( ! OPPON5T'S PIECES F ! BO>D1 T PIECE M/ 2 CAPTUR$1 PROVID$ "! IS A LEGAL WAY ( DO+ ?4 ,IF AN ILLEGAL MOVE IS MADE & 4COV]$ LAT] 9 ! GAME1 ! PIECES M/ 2 RESET 9 ! H[ ! PIECES MOVE #AC POSI;N : EXI/$ IMMLY 2F ! ILLEGAL MOVE 0 MADE & ! GAME 3T9UES ) A LEGAL MOVE US+ ! PIECE : 0 US$ = ! ILLEGAL MOVE4 ,IF ! POSI;N 2F ! ILLEGAL MOVE _C 2 DECID$1 ! GAME IS DCLD VOID4 ,PLAY]S %D N COM;T ON MOVES :IL/ ! GAME IS 9 PROGRESS NOR MAY !Y REF] TO ANY WRITT5 NOTES : BE> ^U ! GAME4 ,PLAY]S MAY N SEEK ADVICE OR 9=MA;N F ONLOOK]S :ILE ! GAME IS 9 PROGRESS4 "33333333333 ,H[ ! PIECES MOVE ^1,! ^1,K+3 ,! ,K+ IS ! MO/ IMPORTANT 8MAN0 ON ! BO>D & 8 CAPTURE SIGNALS ! 5D ( ! GAME4 ,8 MOBIL;Y1 H["E1 IS V LIMIT$4 ,HE MAY ONLY MOVE "O SQU>E AT A "T1 B 9 ANY DIREC;N4 ^7,! ,ROOK OR 8,CA/LE03^' ,! ,ROOK MAY MOVE ANY NUMB] ( SQU>ES =W>D1 BACKW>D OR H[ ! PIECES MOVE #AD SIDEWAYS B N DIAGONALLY4 ,HE MAY N PASS OV] ANY O!R PIECE4 ^1,! ^1,BI%OP3 ,BI%OPS MAY MOVE ANY NUMB] ( SQU>ES =W>DS OR BACKW>D 9 A DIAGONAL L9E1 B !Y MAY N PASS OV] ANY O!R PIECE4 ^1,! ^1,QUE53 ,! ,QUE5 IS ! MO/ P[];L PIECE ON ! BO>D4 ,%E MAY MOVE ANY NUMB] ( SQU>ES BACKW>D OR =W>D1 HORIZONTALLY Z ! ,ROOK DOES1 OR DIAGONALLY Z ! ,BI%OP DOES4 ,%E MAY N1 H["E1 PASS OV] O!R PIECES4 ^1,! ^1,KNIE ALL[$ A COMPLICAT$ MOVE PATT]N4 ,!Y >E ! ONLY M5 : >E ALL[$ TO JUMP OV] O!R PIECES1 EI ( _! [N COL\R OR ( ! OPPOS+ T1M'S COL\R4 ,_! MOVE PATT]N TAKES ! %APE ( A PR9T CAPITAL LR ;,L OR ( A BRL LR ;,V1 I4E4 TWO SQU>ES =W>D & "O TO ! LEFT OR "R1 H[ ! PIECES MOVE #AE TWO SQU>ES BACKW>D & "O TO ! LEFT OR "R1 TWO SQU>ES LEFT & "O =W>D OR BACK1 & TWO SQU>ES "R & "O =W>D OR BACK4 ^1,! ^1,PAWNS3 ,PAWNS >E ! ONLY PIECES 9 ! T1M : _C MOVE BACKW>D4 ,!Y >E AL ! ONLY PIECES : CAPTURE 9 A ME?OD : IS DI6]5T TO _! NORMAL MOVE4 ,!Y MOVE "O SQU>E /RAID EXCEPT ON _! F/ MOVE :5 !Y H ! OP;N ( MOV+ EI "O OR TWO SQU>ES /RAID4 ,EA* PAWN HAS ? OP;N ON XS F/ MOVE4 ,A ,PAWN CAPTURES AN OPPON5T'S PIECE BY MOV+ "O SQU>E DIAGONALLY =W>D4 ,A ,PAWN MAY N CAPTURE :5 MOV+ /RAID1 B ONLY BY ? DIAGONAL MOVE;T4 ,PAWNS >E SPECIAL 9 T1 IF A ,PAWN R1*ES ! F> 5D ( ! BO>D1 Y C PROMOTE X TO ! PIECE ( YR *OICE3 ,QUE51 ,ROOK1 ,KNIES =W>D1 L&S 2S A ,PAWN ( ! OPPOSI;N1 X C 2 TAK5 8EN PASSANT01 E4G4 A BLACK ,PAWN MOV+ F ,E#G TO ,E#E L&S 2S A :ITE ,PAWN ON ,D#E4 ,! BLACK ,PAWN HAS MOV$ OV] ,E#F : IS 3TROLL$ BY ! :ITE ,PAWN ON ,D#E4 ,"!=E1 ! :ITE ,PAWN C CAPTURE ON ,E#F4 ,! :ITE ,PAWN IS PLAC$ ON ,E#F & ! BLACK ,PAWN IS REMOV$4 "<^1,NOTE3 ? CAPTURE C ONLY 2 C>RI$ \ ON ! MOVE :5 X 2COMES POSSIBLE4 ,X MAY N 2 DEF]R$ TO A LAT] MOVE">4 ,CAPTUR+ A PIECE ,CAPTUR+ IS 5TIRELY OP;NAL4 ,EV5 IF Y >E ABLE TO TAKE A PIECE1 Y >E N COMPELL$ TO D S4 ,:5 A PIECE MOVES ONTO A SQU>E O3UPI$ BY H[ ! PIECES MOVE #AG "O ( ! OPPOS+ T1M1 ! OPPON5T'S PIECE IS TAK5 OR 8CAPTUR$0 & REMOV$ F ! BO>D4 ,ALL ! PIECES1 ) ! EXCEP;N ( ! ,PAWNS1 C TAKE OPPOS+ PIECES BY MOV+ 9 _! "PICUL> WAY ONTO A SQU>E O3UPI$ BY A PIECE ( ! OPPOS+ T1M4 ,PAWNS1 AL? !Y MOVE /RAID C ONLY TAKE DIAGONALLY =W>D1 E4G4 A :ITE ,PAWN ON ! ,D#D SQU>E C TAKE AN OPPOS+ PIECE ON ! ,E#E OR ,C#E SQU>E4 "<,SEE AL 8,TAK+ ,EN ,PASSANT0">4 ,CA/L+ ,CA/L+ IS A SPECIAL COMB9A;N MOVE 9VOLV+ ! ,K+ & ,ROOK1 : IS ALL[$ ONCE TO EA* SIDE 9 A GAME PROVID$ ! FOLL[+ 3DI;NS >E OBS]V$4 ,X IS ! ONLY "T T A ,K+ MAY MOVE M ?AN "O SQU>E AT A "T4 ,TO CA/LE1 ! ,K+ MOVES TWO SQU>ES T[>DS ! ,ROOK & ! ,ROOK MOVES OV] ! ,K+ & /OPS H[ ! PIECES MOVE #AH ON ! O!R SIDE ON ! NEXT SQU>E TO ! ,K+4 "<^1,PL1SE ^1NOTE3 :5 CA/L+ ON ! ,K+'S SIDE1 ! ,K+ IS MOV$ TO ! ;,G FILE & ! ,ROOK TO ! ;,F FILE1 B :5 CA/L+ ! ,QUE5'S SIDE1 ! ,K+ IS MOV$ TO ! ;,C FILE & ! ,ROOK TO ! ;,D FILE4 ,CA/L+ IS ONLY ALL[$ PROVID$ T " SQU>ES 2T ! ,K+ & ,ROOK >E N O3UPI$2 "<;B"> NEI ! ,K+ NOR ! ,ROOK H BE5 MOV$ PREVI\SLY 9 ! GAME2 "<;C"> A ,K+ MAY N CA/LE TO GET \ ( *ECK1 NOR MAY A ,K+ CA/LE 9TO *ECK1 NOR MAY A ,K+ CA/LE OV] A SQU>E : IS 3TROLL$ BY AN 5EMY PIECE : WD1 9 E6ECT1 2 CA/L+ "? *ECK "<^1NOTE3 A DEF9I;N ( *ECK FOLL[S">4 ,*ECK & ,*ECKMATE ,:5 A ,K+ /&S 9 A POSI;N ": HE IS ?R1T5$ ) CAPTURE F 8 OPPON5T'S NEXT MOVE1 HE IS SD TO 2 8IN *ECK04 ,A ,K+ M/ H[ ! PIECES MOVE #AI N"E 2 LEFT 8IN *ECK04 ,A PLAY] ^: ,K+ IS 8IN *ECK0 M/1 "!=E1 D "O ( ?REE ?+S3 " ,MOVE ! ,K+ ONTO A SQU>E ": HE IS N 8IN *ECK04 "<;B"> ,TAKE ! OPPOS+ PIECE : IS *ECK+ ! ,K+4 "<;C"> ,PLACE ANO!R PIECE S Z TO %IELD ! ,K+ F ! PIECE : IS *ECK+ HM4 ,IF N"O ( ^! ?+S >E POSSIBLE1 !N ! ,K+ IS 8*ECK- MAT$0 & ! GAME IS F9I%$4 "<^1,NOTE3 ! ,K+ MAY N TAKE ! *ECK+ PIECE IF1 BY S DO+1 HE 2COMES 8IN *ECK0 BY ANO!R PIECE4 ,! USE ( ANO!R PIECE Z A %IELD = ! ,K+ IS USE.S IF ! *ECK+ PIECE IS A ,KNI4 ,O!R WAYS TO 5D A GAME ,A GAME ( ,*ESS DOES N ALW 5D ) A 8*ECKMATE04 ,X IS NORMAL = A PLAY] ^: POSI;N H[ ! PIECES MOVE #BJ HAS 2COME S HOPE.S T ! 5D IS 9EVITABLE1 TO RESIGN4 ,A DRAW IS R1*$ :53 " ,BO? PLAY]S AGREE T ! POSI;N IS EQUAL & T NEI C F9D A W94 "<;B"> ,": 8*ECKMATE0 IS NO L;G] POSSIBLE 2C 9SU6ICI5T PIECES >E LEFT ON ! BO>D TO =CE 8*ECKMATE04 "<;C"> ,:5 /ALEMATE IS R1*$1 E4G4 A PLAY]'S ,K+ IS N 9 *ECK1 B NO LEGAL MOVE C 2 MADE BY ! PLAY] ^: TURN X IS TO MOVE ) ! ,K+ OR ) ANY O!R PIECE4 ,"S EXAMPLES ( 8,*ECK01 8,*ECKMATE01 ,GETT+ \ ( 8,*ECK0 & 8,/ALEMATE0 8,*ECK03 ,SET UP BO? SETS ( PIECES 9 ! />T POSI;N4 ,N[ REMOVE BLACK'S ,PAWN F ,E#G F ! BO>D & MOVE BLACK'S H[ ! PIECES MOVE #BA ,KNI ,! ,K+ C MOVE F ,E#H TO ,F#H & X IS NO L;G] 9 8*ECK04 "<;B"> ,BY CAPTUR+ ! PIECE : IS *ECK+ ! ,K+1 E4G4 ,KNI ,BY US+ A PIECE Z A %IELD4 ,9T]POS+ A PIECE 2T ! ,K+ & ! ,QUE5 : IS *ECK+ HM4 ,"! >E F\R POSSIBILITIES3 ,KNIT POSI;N4 ,MOVE BLACK'S ,PAWN F ,E#G TO ,E#E1 BLACK'S ,KNIE ": HE IS N 9 8*ECK0 F ! ,QUE54 ,HE _C CAPTURE ! ,QUE5 Z HE WD !N 2 9 8*ECK0 BY ! ,BI%OP & NO PIECE C 2 9T]POS$4 8,/ALEMATE03 ,/ALEMATE IS R1*$ :5 ! PLAY] ^: TURN X IS TO MOVE _C MAKE ANY LEGAL MOVE ) ! ,K+ OR ) ANY O!R PIECE4 ,CLE> ALL ! PIECES F ! BO>D & SET UP ! FOLL[+ POSI;N3 :ITE ,K+ ON ,E#F1 :ITE ,PAWNS ON ,A#D1 ,B#E & GUID.E = BL PLAY]S #BC ,E#G1 BLACK ,K+ ON ,E#H1 BLACK ,PAWNS ON ,A#E & ,B#F4 ,X IS BLACK'S TURN TO MOVE4 ,Z Y W SEE1 AL? ! BLACK ,K+ IS N 8IN *ECK01 "! IS NO LEGAL MOVE T HE C MAKE Z :]"E HE MOVES1 HE'LL 2 9 *ECK4 ,AL1 "! >E NO MOVES POSSIBLE = ! BLACK ,PAWNS4 ,? POSI;N IS 8/ALEMATE0 & ! GAME IS A DRAW4 "<^1,NOTE3 IF X 0 :ITE'S TURN TO MOVE1 ! 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AMATEURS & 5?USIA/S1 F1TUR+ REVIEWS ( GAMES1 *ESS PROBLEMS & HELP;L TIPS4 ,PL1SE CALL ! ,,RNIB HELPL9E IF Y WD L TO SUBSCRIBE4 "33333333333 ,H[ TO 3TACT ,,RNIB ,PH"O3 #JCJC"ABC"IIII ,EMAIL3 %OP@ARNIB4ORG4UK ,ADDRESS3 ,,RNIB1 ,MIDGATE ,H\SE1 ,MIDGATE1 ,PET]BOR\< ,,PE#A #A,,TN ,ONL9E ,%OP3 %OP4RNIB4" ORG4UK ,EMAIL = 9T]NA;NAL CU/OM]S3 EXPORTS@ARNIB4" ORG4UK "33333333333 ,T]MS & 3DI;NS ( SALE ,? PRODUCT IS GU>ANTE$ F MANUFACTUR+ FAULTS = #AB MON?S F ! DATE ( PUR*ASE4 T]MS & 3DI;NS #BF ,IF Y H ANY ISSUES ) ! PRODUCT & Y DID N PUR*ASE DIRECTLY F ,,RNIB !N PL1SE 3TACT YR RETAIL] 9 ! F/ 9/.E4 ,= ALL RETURNS & REPAIRS 3TACT ,,RNIB F/ TO GET A RETURNS AU?ORISA;N NUMB] TO HELP U D1L E6ICI5TLY ) YR PRODUCT RETURN4 ,Y C REQUE/ FULL T]MS & 3DI;NS F ,,RNIB OR VIEW !M ONL9E4 "9 "9 "9 ,REGI/]$ ,*>;Y ,NO4 #BBFBBG ,DATE3 ,APRIL #BJAH ^C ,,RNIB "33333333333